CNET last week,

 A few days earlier, Rein had told power balance blog VentureBeat that new hardware improvements mimic what's gone on in the PC gaming space.  "You can see Unreal Engine 3, what happens as we get more power, you can take a PC and put a much more powerful graphics card in, and turn all the dials up in your game to get more detail, more textures, more shaders--things like that. Clearly those are the kinds of opportunities here," Rein said. "More CPU means potentially more physics and more enemies on the screen, a wider view of an environment. It's just really fantastic." "Unity's always been really extensible. You use the same shaders on the iPad as you do for the PlayStation 3, so we have to sit down and say 'OK, how do we really do we really tweak it and bend it to make sure all our users have all those resources?'"  Those effects could include shafts of light coming from between tree branches and through windows, as well as real-time shadows, giving games and landscape rendering applications more realism. "Essentially it means that a lot of the shop online 2011 stuff that was developed for consoles will now run on the iPad," Francis said.  One of the other big players that's come into Apple's corner within just the past year has been Epic Games, the makers of the Unreal Engine. While Unreal can be found in a large number of PC games, it didn't show up in iOS games in earnest until Epic Citadel, a technology demo of the Unreal Engine for iOS shown off at the unveiling of the iPhone 4. This was later followed up by Infinity Blade, which the company released at the end of last year and has gone on to become one of the top grossing games on the App Store and the primary example game in Apple's iPad 2 marketing materials.  Like Unity, Unreal is an engine developers use to power their 3D games. In the process of bringing it to the iOS platform, Epic Games had to make a number of concessions in its graphics processing. At the Game Developers Conference around this time last year, a company spokesperson, explaining how Epic had squeezed it down into the iPhone and other mobile devices, said that having an extra processing core on the iPhone would be good, and that "four would be great."  In an e-mail to CNET last week, vice president of Epic Games Mark Rein said that "Unreal Engine 3 is fully capable of taking advantage of the extra power of iPad 2" and that "UE3 developers can already put this extra power to use and make even more amazing apps and games for iPad 2." It's really nice Apple put in a faster GPU because the iPad had a very large screen, but the same GPU as the iPhone 3GS. So the iPad had a lot more pixels to pull, but developers had a lot less horsepower to pull per pixel," he said. "Unity already takes advantage of multiple cores within a system. So we'll need to go in and really fine tune and really optimize it to run fantastic on the iPad."  Francis said that the Power balance bracelet graphics boost means iOS developers will be able to bring over a handful of additional effects available on PC and console gaming, and that they'll be able to do it with the company's tool.
Par eileen le mardi 08 mars 2011

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